You’re still exploring familiar locations and completing familiar quests, but it all comes together in a radically different way.Īdventure Mode opens up all locations in the campaign’s five acts, allowing players to fast-travel to virtually any Waypoint at any time. Reaper of Souls breaks that cycle (to a certain extent) with Adventure Mode. Up until now, Diablo III’s top-level play has involved revisiting sections of the campaign on higher difficulties, to grind for better loot, to use when taking on even higher difficulties. In Adventure Mode, you’re always moving, always going after the next reward. So what’s the deal with the expansion pack then? If you’re looking for for a quick-and-dirty rundown, here it is: a new artisan, the Mystic Blood Shards currency that you spend to gamble on new gear a new fifth act for the campaign a Crusader hero class challenging randomized dungeons called Nephalem Rifts a boosted level cap, which brings the total up to 70 and the centerpiece, a grind-worthy slaughterfest called Adventure Mode. Even without Reaper, Diablo III plays better now than it ever has before. So let’s just make this clear at the outset: the removal of the Auction House and subsequent rebalancing of the game’s loot distribution has a monumental impact on the flow of your dungeon-crawling. You're forced to play through the new act before you can use Adventure Modeĭiablo III has changed so much from where it started back in 2012 that it’s hard to separate the latest iteration of the game from its new Reaper of Souls add-on. Strongest elements at work here are the product of free updates-enhanced
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